Sorry for the lack of updates, I have had a busy the past month. I ended up catching covid at the beginning of December going into the holidays and have been doing catch up ever since in my work/personal life as I only had about one productive work week that month. The late November – […]
Nearing The Finish… Starting Line
Progress Things are still shaping up for a “soon” launch, currently most of the core services are developed and the main focus atm is finalizing the art and card stats. Some work still needs to be done on the services, but most of them are functionally complete and are just in need of deployment testing […]
Godot & Auth
I don’t have much to show for this update, but a good amount has been coming together over the past few weeks. The authentication backend is complete and ties in with the game server as to relay the users auth token (Using https for auth, web sockets for the game packets.) Keeping them as separate […]
Decisions… Decisions…
The past month I have been working on bot logic and a decision graph implementation along with the various refactoring needed for it to seamlessly integrate and easily extract the data it needs mid game. Good news is, it is finished and works great from my testing so far, bad news (for me anyway) is […]